Cool VL Viewer forum

View unanswered posts | View active topics It is currently 2025-08-25 20:42:04



Reply to topic  [ 2 posts ] 
Meshes stay invisible 
Author Message

Joined: 2009-06-08 16:33:20
Posts: 36
Reply with quote
Hello,

i am having issues with meshes staying invisible to me. Sometimes they rez for a moment, then vanish again, especially mesh outfits do this to me. Sometimes they rez to me if i cam out verry far, then back or do TP back and forth, but this only helps for meshes others wear or inworld, things i wear stay invis. Sometimes clearing the cache helps for a while, but next time i log in again things i wear are invis.

Buildings that are using mesh only rez partly to me, so this really sucks

I found some foren where ppl report the same and suggested to change MeshMaxConcurentRequests to 100, this did not help either.

So what else may be wrong?

Here is my System Info:

CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (1600 MHz)
Memory: 16032 MB
OS Version: Linux 3.2.0-35-generic #55-Ubuntu SMP Wed Dec 5 17:42:16 UTC 2012 x86_64
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 570/PCIe/SSE2
OpenGL Version: 4.2.0 NVIDIA 295.40

libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Packets Lost: 103/43748 (0.2%)

Built with GCC version 40302

Compile flags used for this build:
-O2 -fomit-frame-pointer -frename-registers -fweb -ftree-vectorize -fexpensive-optimizations -DNDEBUG -DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1 -Wall -Wno-sign-compare -Wno-trigraphs -Werror -Wno-reorder -Wno-non-virtual-dtor -Wno-deprecated -pipe -g -fexceptions -fno-strict-aliasing -fvisibility=hidden -fsigned-char -march=pentium4 -msse2 -mfpmath=sse -fno-math-errno -fno-trapping-math -pthread -fno-stack-protector -m32 -D_FORTIFY_SOURCE=2 -DLL_LINUX=1 -D_REENTRANT -DAPPID=secondlife -DLL_IGNORE_SIGCHLD -DLL_ENABLE_DEFORMER=1 -DLL_NEW_HTTP_CORE=1 -DLL_DBUS_ENABLED=1 -DLL_ELFBIN=1 -DOV_EXCLUDE_STATIC_CALLBACKS -DCARES_STATICLIB -DCARES_STATICLIB -DLL_SDL=1 -DLIB_NDOF=1 -DLL_GTK=1 -DLL_X11=1


Attachments:
SecondLife.log.zip [18.97 KiB]
Downloaded 166 times
2012-12-25 02:49:15
Profile

Joined: 2009-03-17 18:42:51
Posts: 6043
Reply with quote
I'd need the log corresponding to a session where there is an actual failure to rez meshes, but my guess is that it's just a problem with failures to contact the mesh server or to retrieve mesh data from it. Check that your MTU is properly set (1492 max for an ADSL link: search for "MTU" on this board for more details).

Note that even with a 100% functioning network on your end, a few meshes (90% of the time, rigged ones) will fail to load (this is a known bug affecting all mesh viewers: the retry path for failed mesh download is simply not reliable/aggressive enough). This however should happen only in rare cases and a relog always fixes it.

You may also watch the mesh queue by enabling "Advanced" -> "HUD Info" -> "Show Mesh Queue". If meshes get stuck and take forever to get downloaded, you will see them listed on the bottom right of the viewer window (this would definitely denote a network issue).


2012-12-25 08:36:27
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users and 197 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.