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wired
Joined: 2009-06-08 16:33:20 Posts: 36
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Hello,
i am having issues with meshes staying invisible to me. Sometimes they rez for a moment, then vanish again, especially mesh outfits do this to me. Sometimes they rez to me if i cam out verry far, then back or do TP back and forth, but this only helps for meshes others wear or inworld, things i wear stay invis. Sometimes clearing the cache helps for a while, but next time i log in again things i wear are invis.
Buildings that are using mesh only rez partly to me, so this really sucks
I found some foren where ppl report the same and suggested to change MeshMaxConcurentRequests to 100, this did not help either.
So what else may be wrong?
Here is my System Info:
CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (1600 MHz) Memory: 16032 MB OS Version: Linux 3.2.0-35-generic #55-Ubuntu SMP Wed Dec 5 17:42:16 UTC 2012 x86_64 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 570/PCIe/SSE2 OpenGL Version: 4.2.0 NVIDIA 295.40
libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Packets Lost: 103/43748 (0.2%)
Built with GCC version 40302
Compile flags used for this build: -O2 -fomit-frame-pointer -frename-registers -fweb -ftree-vectorize -fexpensive-optimizations -DNDEBUG -DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1 -Wall -Wno-sign-compare -Wno-trigraphs -Werror -Wno-reorder -Wno-non-virtual-dtor -Wno-deprecated -pipe -g -fexceptions -fno-strict-aliasing -fvisibility=hidden -fsigned-char -march=pentium4 -msse2 -mfpmath=sse -fno-math-errno -fno-trapping-math -pthread -fno-stack-protector -m32 -D_FORTIFY_SOURCE=2 -DLL_LINUX=1 -D_REENTRANT -DAPPID=secondlife -DLL_IGNORE_SIGCHLD -DLL_ENABLE_DEFORMER=1 -DLL_NEW_HTTP_CORE=1 -DLL_DBUS_ENABLED=1 -DLL_ELFBIN=1 -DOV_EXCLUDE_STATIC_CALLBACKS -DCARES_STATICLIB -DCARES_STATICLIB -DLL_SDL=1 -DLIB_NDOF=1 -DLL_GTK=1 -DLL_X11=1
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2012-12-25 02:49:15 |
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Henri Beauchamp
Joined: 2009-03-17 18:42:51 Posts: 6043
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I'd need the log corresponding to a session where there is an actual failure to rez meshes, but my guess is that it's just a problem with failures to contact the mesh server or to retrieve mesh data from it. Check that your MTU is properly set (1492 max for an ADSL link: search for "MTU" on this board for more details).
Note that even with a 100% functioning network on your end, a few meshes (90% of the time, rigged ones) will fail to load (this is a known bug affecting all mesh viewers: the retry path for failed mesh download is simply not reliable/aggressive enough). This however should happen only in rare cases and a relog always fixes it.
You may also watch the mesh queue by enabling "Advanced" -> "HUD Info" -> "Show Mesh Queue". If meshes get stuck and take forever to get downloaded, you will see them listed on the bottom right of the viewer window (this would definitely denote a network issue).
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2012-12-25 08:36:27 |
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