Why and what is the Cool VL Viewer ?

The "Cool VL Viewer"(*) (formerly known as "Cool SL Viewer" which first public release was v1.18.4.3, released on 2007-11-16) is a third-party viewer for Second Life® and OpenSim grids. In the name, "VL" of course stands for virtual life.

The exact reasons behind the creation of the Cool VL Viewer can be found in this message on the forum, but fact is that Linden Lab® (hereafter referred as by "LL") just cannot happen to take into account in a timely manner all the patches and bug fixes which the open source community provides. You can publish a patch and see it actually taken into account only months later... when at all !

Plus, LL often implements changes in their viewer without any or with very little regard to what their customers, the "residents" do like or not; the worst of all these changes in regard to the UI were probably the Voice viewers v1.18.2 chatterbox (and they did it again in v3 viewer's "Flexible UI", with the cumbersome and right out monstruous "Conversations" floater), or the sidebar in their v2.0 viewer UI. Such changes are considered by many users as true regressions, either in usability or functionality, and usually both.

As a response to the problems cited above, the Cool VL Viewer puts emphasis on high UI coherency from one version to the other (meaning no bad surprise for "old timers") while staying in sync with Linden Lab's official viewer features, high stability and reliability, and a high reactivity to new patches and bug fixes provided by the Open Source community. The Cool VL Viewer is also kept fully OpenSim-compatible.

(*) Please, get the name right when citing it elsewhere: the name is "Cool VL Viewer" (yes, "Viewer" is part of the name, just like "Tower" in "Eiffel Tower"), and not "Cool VL", "Cool Viewer", etc...

Who is maintaining this viewer ?

Henri Beauchamp (SL avatar name), creator of the "Cool Products" in SL.

For announcements and support, please see the Cool VL Viewer forum.

Why would I use your viewer ?  What can I expect from it ?

Using this viewer or not is entirely up to you, of course. But it got quite a few bugs and regressions fixed, as well as really Cool new features. ...

The code changes used in this viewer have been either produced or reviewed and tested by me (and I have been programming for over 4 decades now... Not a script kiddy). This viewer is the one I use everyday, and should a patch introduce any regression, it would be either corrected or removed.

Such things as the actual usefulness of a new feature comes into consideration before implementing it. I try to stick the closest possible to LL's official viewer and only patch the bugs and regressions, sprinkling the mix with some, really useful features (such things I could not myself "live" without anymore after having tried them).

This viewer also implements the RestrainedLove (formerly known as "RestrainedLife") features: these features are disabled by default, so you won't notice any difference with a "normal" viewer till you enable them manually.

To enable or disable the new features of the Cool VL Viewer, you simply open the "Preferences" menu (which has been largely expanded and contains many new settings when compared with LL's viewers); be sure to read the tool tips for each setting (they are worth a full documentation).

Please note that since LL published a Third-Party Viewers (TPV) policy, in order to use this viewer to connect to Second Life, you must first read and agree with these terms (which will be presented to you on the first run of the Cool VL Viewer).
The Cool VL Viewer is itself TPV-policy compliant (and for people wondering why it is not listed in LL's TPV directory, it's simply because I don't want to provide private data to LL about myself, data which is illegal to require for such a purpose in my country. Being listed in the directory is in no way a requirement for a viewer to be considered TPV-policy compliant anyway: see the paragraph 6 of the TPV policy).

What operating systems and what hardware are supported ?

You will find Linux x86_64 and Windows x86_64 builds on this site. Links to macOS x86_64 builds can be found in the Latest macOS releases section of the forum (they have been built by Hyang Zhao, Guru Coyote and Kathrine Jansma in the past, and Catten Carter is now providing builds: thanks and kudos must go to them for their contribution); instructions are given in the sources tree for building the viewer yourself with Xcode 12 or 13. There is also an experimental Linux ARM64 build available from bjbdragon on the forum.

The provided Linux viewer binary for the stable branch should run on any Linux x86_64 (2018-ish or newer) system with glibc v2.27, libstdc++ v6.0.25 and glib v2.58.3 or newer. You may as well easily build the viewer yourself (with just one command !) on any x86_64 Linux system.

The provided Windows viewer binary should run on any Windows x86_64 system, from Windows 7 upwards.

As for the hardware, you will obviously need a x86_64 CPU (**) to run the provided builds (the better the mono-core performances of the CPU, the faster the viewer will be). SSE3 support is also now required (because of the CEF plugin) to run official builds.
The supported video cards are the same as for the official Second Life viewers, i.e. OpenGL v2.1-capable and better graphics cards, with NVIDIA (preferred, since it got way faster OpenGL drivers) or AMD/ATI GPUs, but OpenGL v3+ capable hardware is highly recommended. Intel GPUs/APUs are known to be too slow, most of the time, and old models might even fail to pass the minimum requirements.
For the memory, 8GB of RAM is nowadays a minimum, with 16GB for a comfortable experience (you may thank the creators of the million-polys meshes, the 1024x1024 material textures (3 textures per face), and in general the poor design of most products uploaded in SL).

(**) It has been reported that this viewer could also run on an emulated x86_64 CPU, such as on the Apple M1 SoC; I would however not recommend doing so, given the huge loss in performances compared to a "bare metal" x86_64 CPU...
It is also now possible to build the viewer yourself on ARM64 Linux systems with OpenGL (such builds are however unsupported by me).

OK, where are the files ?

Please, see the Linux installation HOWTO or the Windows installation HOWTO for the details on how to install the viewer.

Google Chrome users, please also read this forum thread about the false and plain bogus malware warnings spewed by that lame browser !  You may also check the sha1sum for the downloaded file if you wish.

SHA1SUMs (*) for the current releases:

fdc9c6620a232555fb7eaa1dbe6c3cd48108ce08  CoolVLViewer-
b9aafc15b421b0fc39db6cd25befa60eea1a082d  CoolVLViewer-
62b8007c9edb123a6a5e0bcffaf5bc65357d4dcf  CoolVLViewer-
00e33bd2cbf82b72f04ce53b12b9c028d67f479f  CoolVLViewer-
e15faab43f217572bc7b79d32c5ae5a76b7bed4f  CoolVLViewer-src-130019.tar.bz2
3e05545e849cdcf8e03c10a565b5b11f5f5a4938  CoolVLViewer-src-13012.tar.bz2

Linux users may use the 'sha1sum' command from a terminal, or utilities such as gtkhash. Windows users may use any of the programs available to them; I'd personally recommend the HashCheck Shell Extension which is free, Open Source, integrates with the explorer (adding a "Checksums" tab to the file properties dialog), and works on most Windows versions (from 7 to 11).